* This pack is for use in RPG Maker Series or the engine of your choice. Im making an educational JRPG game with voice acting. Hi I recently bought Yanflys Plugin Bundle for my RPG Maker MV project. The songs are provided as is, and in OGG format. RMMV Yanfly Extended Messages Pack 1 plugin BUG with voice acting. You may use the songs freely without charge provided you give me credit. * mp3, ogg, m4a, m4a loop and wav files included This pack contains several songs for use in RPG Maker XP, RPG Maker VX, and RPG Maker VX Ace. And when your heroes finally face the final boss, give them pulsing drums to get them ready for the fight of their lives! Play soft piano and strings during your game’s calmer moments, when your heroes finally have a chance to catch their breath and share some secret feelings with each other. An upbeat bass and guitar would be great for an outdoor market or port, while a quirky electronic song is perfect for an underground bar. With a variety of instruments used, you can easily give different parts of your cities their own tracks to put your players in the right mindset for where they are. To get your players excited to play right from the get-go, why not pick one of the energetic tunes as your title screen music? When those songs pop up again during battles or scenes, your players will know something important is going on! Bonus points to have a user-defined song played at user-defined battles (bosses, special fights) when the enemies are low on health.Add some more epicness to your games’ soundtracks with Hero Music Collection! Ayato Sound Create has crafted 25 BGMs to help you find the perfect tracks for a variety of scenes! Didn't they have this as a vanilla option in RPG Maker 2003? It was a long time ago, but I heard it had such a feature. Heck, even a script to check the MaxHP and Current HP values so you could initiate a conditional branch in the Troop page would be nice. Perhaps there is a way to make a script and tie it to the game's crisis mode? Said script would also restore the default battle music when crisis mode has ended. (Sticking with the prior examples, we're going with 40% collective HP here as the threshold.)Ī simple script that checks in-battle for your party's HP values, and then changes the music to a user-defined song when the user-defined threshold is passed. However, you also need to change the battle music back to normal when the party's collective current HP is above said certain threshold. Okay, so you technically *could* probably do that with a large amount of variable values and such. This takes the collective Current HP down to 40 and 'Uh-oh Music' initiates. Into the Depths Music Pack is a fantastic collection of songs that ellicit the precise sound and feeling of being immersed in the vast wonder and eternal discovery of the ocean depths. An enemy attacks someone, anyone, for 5 damage. The deep Ocean depths is a world unlike any other, and needs a special kind of music to make the unique environment feel real. Three are heavily injured (a total of 20HP between them), one is in perfect condition (25HP). Bam! Intense music starts up.Įxample 2: You've got four battlers, each with 25 HP. This attack injures a crap-ton of people and lowers the party's collective Current HP to 40 or less. No obvious way to make it so the battle music changes to a user-defined song when the current battle party's collective Current HP is at or below a certain threshold of their collective Max HP.Įxample: Party's collective Max HP = 100. Going back even further to some old-but-golds, RPG Maker VX Ace is a measly 6.99 / £5. Let's chat a while, and see if we can't solve this issue together! Hello, Strangers! It is I, your good friend, uh, Other Stranger.
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